﻿using UnityEngine;

public class TurrentUnityObject : UnityObject
{
    private void OnDrawGizmos()
    {
        if (_linkedEntity.hasColliderRadius)
        {
            float radius = _linkedEntity.colliderRadius.radius;
            Gizmos.color = Color.yellow;
            UnityUtility.DrawCircle(transform.position, radius);
        }
    }
}